MUME Help
LOCATE
Syntax : cast 'locate' [<key>] [<max distance>] Type : Long range Accumulative: N/A Duration : No Casting : Very long Position : Standing Level : Level 6 Class : Magic User Min. Mana : 20You may use this spell in two different ways.
By casting locate
you will learn to feel the
magical aura of the place where you stand. This can then be
used to anchor on that place with spells like
teleport
, watch
room
, and find the path
.
Using this spell with a special anchor or "key" will yield to you a mental map showing all places within range where the corresponding creature, object or place is to be found.
To gather magical anchors on creatures or objects you
must use the identify
spell.
Last, know that you will not receive any information on hidden or indoors places.
It takes a brilliant mind to master this spell; deep insight and an iron will are important too.
Note: <max distance> is given in miles.
Note: In order to use this spell you must first find out the magical
key of the object, mobile, or room
you are attempting to locate.
In the example below the magical key is zordurhozo
.
The keys for objects, mobiles, and
players can be obtained with the
identify
spell.
Note: If you cast the locate
spell
with no arguments, you will get the magical key of the room you
stand in. This key is needed when using the
teleport
,
portal
, scry
and watch room
spells.
A comparison between locate life
and
locate
(for locating mobiles):
Locate Life
needs: | name of creature |
gives: | nearby locations of the creature, and their teleport keys |
Locate
needs: | magical key of creature |
gives: | graphical representation of those locations in relation to you (but no detailed information or teleport keys) |
Example:
> cast 'locate' zordurhozo
See also: | IDENTIFY, SCRY, TELEPORT, PORTAL, WATCH ROOM, LOCATE LIFE, LOCATE MAGIC |
Generated on Thu Sep 5 18:09:40 2024