MUME Help
STAT
The
stat
command shows some basic information about your offensive
and defensive abilities and about how
close you are to your next level.
The output you get could look like this:
> stat
OB: 23%, DB: 5%, PB: 42%, Armour: 0%. Wimpy: 30. Mood: wimpy.
Needed: 31,750 xp, 0 tp. Gold: 2. Alert: normal.
- panic
- disease (flu)
- OB
- Your offensive-bonus, it determines if you can hit an enemy.
- DB
-
Your dodge-bonus. See
help dodge
for further details. - PB
-
Your parry-bonus. See
help parry
. - Armour
- This is the rating of your armour. Thicker and heavier armour will result in a higher armour-rating.
- Wimpy
-
You will flee if your hitpoints fall below this
value. You can set it via
change wimpy <value>
. Seehelp wimpy
for more details. - Mood
-
Your mood. If you are wimpy you have
more PB and less OB (its harder for your enemys to hit you, but also harder
for you to hit them), while a more aggressive mood will
increase your OB and lower your PB. See
help mood
. - Needed
-
Here you see how many xp and tp you need
the reach the next level. To see your current XPs and
TPs, type 'info'. See
help tp
andhelp xp
. - Gold
-
How many coins of gold do you carry
at the moment? Coppers and silvers are not shown (you can see them by
typing
info
). Seehelp coins
. - Alert
-
This is similar to "mood". You can change it
via
change alertness
. Basically, a high alertness increases your chance to find hidden people but also increases the cost for your movement. Seehelp alertness
.
stat
also shows various special conditions, for example if you are
affected with a disease, poison,
magic spells that are active on you or
if you cannot quit at the moment.
See also: | SCORE, INFO, INFO FORMAT, ABILITIES |
Generated on Mon Dec 16 08:26:36 2024