MUME Help
CLIMB
Usage: climb [<direction>|on|off|safe|always]
Climbing, easy as it might seem, is a skill that takes time and pain to learn. The most skilled climbers however, are able to scale sheer and slippery walls without a problem. Climbing might come in handy whenever you are seeking shelter from enemies, or exploring unknown areas.
It takes great agility to master this skill; an iron will and lots of muscle are important too.
The climb
command switches on and off your
ability to climb. When climb
is turned
off, you will not enter any areas which you need to be climbing to access by
moving, fleeing or following someone. It is possible, however, to
teleport to such an area.
You can choose to climb always
(shown as "C" in your
prompt): when faced with a climb exit,
you will always attempt it, regardless of its difficulty or the potential
damage. As an alternative, you can climb safe
(shown as
"c" in your prompt) and climb only when the
climb is easy, when falling wouldn't hurt you much, or when (due to the
presence of a tied rope) you are safe from falling.
Examples:
>When attempting to negotiate a hard climb, unless you have chosen toclimb safe
Ok, You will climb only when it is reasonably safe to do so. c >climb always
You will try to climb even under unsafe conditions. C >climb
You won't climb anymore. >climb
You will try to climb even under unsafe conditions.
climb always
, MUME requires you to confirm it
by using the climb
command. For example:
c > up
The ascent ahead seems quite difficult to climb, while falling down might
inflict some pain.
If you still want to try, you must 'climb' there.
c HP:Fine> climb up
Top of the Cliff
If you fail a climb attempt, MUME calculates from which
height you fell, which in turn determines the actual
damage. As a consequence, if you are very unskilled and try to climb up a
cliff, you will fall from a small height and suffer little
damage. Being slightly more skilled, but not skilled enough to make it to the
top, might actually result in a longer fall (and in higher damage).
When climbing down, the situation is the opposite: if you are unskilled, you are more likely to fall from the top, taking maximum damage; if you are more skilled but still fail, the fall will be shorter. On average, climbing down is more dangerous than climbing up.
You can now check how hard a climb would be, and how much you might get hurt by falling from close to the top, by looking at the climb exit: for example,
> look up
The ascent ahead seems quite difficult to climb, while falling down might
inflict some pain.
Please note that difficulty and damage messages are relative to your current
skill and hit points.
See also: | SWIM, PROMPT, ROPE |
Generated on Thu Sep 5 18:09:39 2024