MUME Help
REVEAL
Syntax:
reveal <object>
reveal <character>
reveal all
reveal <effort>
Revealing known hidden objects
reveal <object>
allows you to
find an object hidden in a room. You must know what to
look for in order to get it back, but you do not need to have seen the
object before. If you do not know what to look for, use
search
.
Unlike search
, reveal
<object>
succeeds without any skill check.
Example:
> reveal sword
Revealing known hidden characters
reveal <character>
shows
to your group members the location of a hidden
character you discovered (with
search
or because the hidden
character spoke when you could hear him).
Characters not in your group might
realize the presence of the hidden character as well.
Revealing a hostile character allows your group members to attack him; on the other hand, if you attack without revealing, you have a higher chance of taking your enemy by surprise when he is not ready to defend himself.
reveal all
works as reveal
<character>
, but it affects any
and all hidden characters that you have discovered.
Examples:
>reveal scout
>reveal all
Searching for and revealing unknown hidden characters
reveal <effort>
(quickly
, fast
, normally
,
carefully
or thoroughly
) is similar to
search
<effort>
, but it will reveal any
hidden character you might find to you and your
group. If more than one character
is searching at the same time, reveal
is faster than
search
, but it decreases the chances of a
surprise attack.
Examples:
> reveal quickly
See also: | HIDE, SEARCH, TRACK |
Generated on Thu Sep 5 18:09:40 2024