Original game idea, concept, and design
Katja Nyboe
|
[Superwoman]
|
(katz@freja.diku.dk)
|
Tom Madsen
|
[Stormbringer]
|
(noop@freja.diku.dk)
|
Hans Henrik Staerfeldt
|
[God]
|
(bombman@freja.diku.dk)
|
Michael Seifert
|
[Papi]
|
(seifert@freja.diku.dk)
|
Sebastian Hammer
|
[Quinn]
|
(quinn@freja.diku.dk)
|
|
|
Additional contributions from
Michael Curr
|
the player title collection and additional
locations.
|
Ragnar Loenn
|
the bulletin board
|
Bill Wisner
|
for being the first to successfully port the
game, uncovering several old bugs, uh, inconsistencies, in the
process.
|
|
|
And: Mads Haar and Stephan Dahl for additional locations.
|
Developed at
|
|
DIKU - The Department of Computer Science at the University of
Copenhagen.
|
|
|
*** The MUME Development Team ***
|
|
Installed at EPFL's LBD institute (Database Institute)
|
on a SPARC station 5, by Yves and Eru in December 91.
|
|
Original code modifications: CryHavoc, Eru, Manwë, and Nada.
|
|
We thank all the people (most of the high level
gods) who have
|
helped us to describe and code the different zones.
|